Ketnet Kung-Fu Pudding
A full-body, motion-controlled game played live in a TV studio on Belgium TV. Each week a guest used their movements to battle through the game in real time, tracked by a Kinect sensor and rendered for both the studio screens and the live broadcast.
My role: Interactive developer - game logic, real-time motion tracking and on-set rendering.
- C++
- JavaScript
- Electron
- Kinect SDK
- Real-time tracking
- Live broadcast